---
title: "Assets for games — Segmentit"
description: "Bring real-world objects into your game prototypes as 3D assets. Explore props, scene composition and the preparation needed for game engines."
lang: "en"
canonical: "https://segmentit.com/services/game-assets/"
---

# Build your world from the real one.

A vest, a hat, a pair of goggles. Turn visual references into individual 3D props and give your prototype its own vocabulary.

[![A 3D car in the Segmentit studio](https://segmentit.com/images/blog/studio-preview.png)](https://segmentit.com/app?lang=en) [Open the studio](https://segmentit.com/app?lang=en)

## One character reference. Several props.

A costume contains more than one idea. Separate its vest, hat and goggles to study their volumes as independent objects. Use them to establish a visual direction before refining topology, textures and in-engine behavior.

![Costume reference: a person wearing a vest, hat and goggles.](https://segmentit.com/images/wardrobe-photo.webp)

![Vest](https://segmentit.com/images/wardrobe-vest.webp)

Vest

![Hat](https://segmentit.com/images/wardrobe-hat.webp)

Hat

![Goggles](https://segmentit.com/images/wardrobe-goggles.webp)

Goggles

-   Find a shared visual language for props.
-   Try silhouettes and scale in a prototype.
-   Keep scene composition separate from final optimization.

## From your photo to your project.

1.  ### Collect your references.
    
    Photograph objects whose shape, material or history belongs in your world.
    
2.  ### Extract your props.
    
    Select each object and reconstruct it separately so you can place and reuse it independently.
    
3.  ### Prepare for your engine.
    
    Check topology, scale, pivot, materials and collisions. Test performance in the scene where the asset will actually be used.

## Before you begin.

**What can I create for my game?**

Turn your photos into props, decorative pieces and objects for your worlds. Try out a visual direction and build up a collection of assets for your prototypes.

**How do I bring an object into my project?**

Download the GLB file and import it into a compatible 3D tool. Adapt its scale, materials and level of detail to your game, then place it in your scene.

**Can I get several props from one reference?**

Yes. Select each object separately, then generate the props you want. A single photo can become the starting point for several creations.

## Your projects, connected to your tools.

List GLB asset metadata for your own catalog.

Included with Studio and Scale.

[Explore the API](https://segmentit.com/docs/api/)

GET`/v1/projects/{id}/assets`

```
API="https://segmentit.com/api/v1"

curl "$API/projects/$SEGMENTIT_PROJECT_ID/assets" \
  -H "Authorization: Bearer $SEGMENTIT_API_KEY"
```

```
const api = 'https://segmentit.com/api/v1';
const key = process.env.SEGMENTIT_API_KEY;
const id = process.env.SEGMENTIT_PROJECT_ID;

const res = await fetch(`${api}/projects/${id}/assets`, {
  headers: { Authorization: `Bearer ${key}` },
  redirect: 'error',
});
if (!res.ok) throw new Error(`HTTP ${res.status}`);
const { data } = await res.json();
```

[From a photo to a 3D asset](https://segmentit.com/blog/photo-to-3d/)

[Photograph an object for 3D reconstruction](https://segmentit.com/blog/photograph-an-object/)

[GLB or OBJ: which format fits your project?](https://segmentit.com/blog/glb-or-obj/)

[Refine your mask before 3D](https://segmentit.com/blog/refine-a-mask/)

[Check your 3D model before export](https://segmentit.com/blog/inspect-a-3d-model/)

## “Turn your photos into 3D objects. Ready for your scenes, creations and games.”

Segmentit

Starting at

**€9.90** excl. VAT / month

[Get started](https://segmentit.com/app?lang=en)

30+ creators

[Read the practical guide](https://segmentit.com/blog/glb-or-obj/)
